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a Classic profile, in which you'll have classic courts, a classic scoreboard, classic jerseys, etc). JoneSoft Generic Mod Enabler (JSGME) FlyAgi JoneSoft Generic Mod Enabler (JSGME) Datenschutzerklrung Stand: Wir freuen uns sehr ber Ihr Interesse an unserem Unternehmen. It can also keep mod profiles that remember which mods you want enabled for each profile (e.g. It also detects if a mod you're about to enable will conflict with another enabled mod. It automatically keeps backups of your original files and restores them when you disable the mod. JSGME will detect the mods in that folder on start-up, and allow you to enable any of them. Using JoneSoft Generic Mod Enabler - posted in World of Tanks Mods & Addons: Howto activate and de-activate mods without losing your sanitySome of the following is shamelessly ripped-off from this. Once the JSGME is installed, you can place as many mods into the Mod Enabler as you would like to play.
You install it to the game's installation directory, and put any new mod you want to try in a subfolder within a Mods folder. Description The JoneSoftGeneric Mod Enabler (JSGME) is a utility that will allow to enable and disable a user created Mod freely into and out of the games SMG and SMA without altering the games main components. JSGME, or Generic Mod Enabler, is a mod manager that works with any game. Exactly the same things apply.Ī common issue modders creating (and users using) Total Conversions encounter, is the inability to keep the original game and the total conversion installed without having to copy the entire game folder to another place, or keeping manual backups of any files the mod replaces.Īnother common issue for users, is downloading a mod and installing it, only to find out they didn't like it, but not having kept a backup, they have to dig up their original disc to find the original file, or download another mod.
I've included a readme that you really should read, if you want know how to use this fine quality tool.DISCLAIMER: This was copied verbatim from the post I did last year for NBA 2K12. This is how it looks, with my current available & activated mods If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. So, if you are using mods as the directory to store all your mods for JSGME, it would look something like below. The latest version of JoneSoft Generic Mod Enabler (JSGME) Version 2.6.0 can be downloaded from Using the Generic Mod Enabler 1.
Then extract the Mods folder from the zip file you downloaded in the mods folder you just created, confusing sounding as it is.
The original developer is nowhere to be seen, its official site gone, and the last update is from like 2010 or something, but it still works for most if not all Windows systems. Create the new directory that is the mods name in the JSGME folder that stores your mods. Its smart, useful, and can potentially save up lots of time for those who does not use brain-injected modpacks filled with clutter and tl dr stuff. JSGME, short for JoneSoft Generic Mod Enabler is a multi-supportive windows folder handle program application something thingy, that allows you to easily move around multiple mods and take backups of any files that the mods overwrite, so that you can always stay safe of any fuckups that usually comes with mods.
I just wanted to share this here, as I've been using it for some time myself, not only for World of Tanks, but for any games that doesn't have its own mod manager. I was wondering if the Jonesoft Generic Mod Enabler (JSGME) would work with the Combat Mission series I am sure that I could answer this question on my own once I have CMBN and CMSF installed on the new computer, but I am was just wondering if it would be worth the effort before I try.